Archive for November, 2006

Join Disciples of Arthas now!

November 30, 2006

I’m going, against all common sense, to assume that those who read this blog are:

A: Intelligent;

and

B: Not already members;

and

C: Play World of Warcraft.

…we need to spam this blog everywhere. People need my precious guidance.

Anyway.

Disciples of Arthas is a new type of WoW guild. We believe that WoW should be fun to play, and that half of that is determined by the people you play with.

DoA only take those of a reasonable intelligence. We’re sure that there’s enough on our server to at least make one guild. Probably. But we need more. So come join the Horde on Turalyon and give DoA a hand.

We don’t force any class or individual to spec any way. When we get to the point that we do raids, we won’t force anybody to raid every week, or two weeks, or at all, though it would be helpful and polite if you did once in a while. We don’t have a complicated list of rules, as ours are formed by common sense and decency, which intelligent people generally have.

So join Disciples of Arthas today, and get ready for his return as you laugh at us jeering at idiots on general chat channels.

Just make sure you ridicule UK Death Squad whenever possible.

/w Bullsoul or Dreadmoore for an invite. Make sure your whisper is intelligent, or you’re not getting in. Bitch.

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Backstab Critical Hit

November 28, 2006

Hah!

I am absolutely Outraged at this, and it makes my point perfectly. The control structure within Blizzard is a failure and every passing month (and batch of mistakes) shows us this.

I got irritated with reading all the fantastic threads on the WoW EU Forums, then noticing that all the Blue-Posts were on Junk Threads. Seriously, whats the point, they might aswell just be moderators not “Community Managers.”

I got banned for:
http://forums.wow-europe.com/thread.html?topicId=89059057&sid=1

Harassment my eye, fucking big girls blouses, people wouldn’t post that kind of stuff if you weren’t so god damn useless at your job.

You. Suck. Forum. People.

Sleeping now.

Tier 6 Video!

November 26, 2006

http://video.google.com/videoplay?docid=-8605546602265839625&hl=en

I just had to share this with you, it fantastic.

No Shaman/Paladin sadly. (Note – Upon Rewatching I noticed I missed Shaman)

Imba Warlocks as usual!

On a more serious note, check out this link to a video of the Tier 4 Stuff, Rogue is the suck and the Shaman set seems mostly reskinned, but most others are pretty awesome.

http://video.google.co.uk/videoplay?docid=1724272255768376611&q=world+of+warcraft

Regards.

You’ll love this …

November 24, 2006

Who Needs 3D Studios – Project Proposal.

Quick Disclaimer: The views expressed here are just ideas for fun, although I may actually believe them, I don’t care if it offends you really, but I certainly would like to hear. Email me at jamesr87@gmail.com, be warned; once received the emails become my property and I will publish them as I please.

Hate Wars 2035

Preface

From man’s inception they have sought to know and what they could not understand they placed faith in. Over time these faiths became institutionalized and twisted the moderates. Great Wars were waged and many millions murdered in the name of Faith culminating to this point.

The Year is 2035; five years prior Pope Innocent XIV rallied the Catholics to action in the name of God. This was to incite new violence in the Middle-East, the new Republic of Iran is the first victim as a call to arms was issued from Mecca and Holy Warriors descended upon embassies and institutions of Government.

These actions horrified the rest of the world, although it wasn’t long before the Evangelicals of America unified and took control of the Senate, in what was a puppet act – after all, they’ve controlled the Senate for some time.

Richard Dawkins, a renowned and outspoken Atheist, wrote many books. Atheism spread at a previously unrecorded speed between 2010 and 2020 conquering many other religions to become the leading (dis)belief in several European nations. Dawkins was at the forefront of this revolution and although he died in 2014 Atheists world wide refer to him as their founder following his written doctorate of logic over belief to the very end.

The world now stands upon the brink of a major change, each Faith is pitching battle with the other and if history has proven anything, it is that there is truly only room for one faith. Which will it be?

General

RTS, TBS or a combination of both.

Number of factions yet to be determined, some factions could act as neutrals, think “Oil Refineries” in Command Conquer. Ergo; Tribe of Agnostics are one-off resources and Pagans are integrated offering some other bonus.

Resources = Cities (Primary), Cash (Primary), Oil (Secondary) and Arms (Secondary).

A Choice of Several Scales; 1) Global – Nations 2) National – Cities 3) Pitched – a single city.Possibly a mix of two or all.

Specifics

Each faction could have specifics goals measured by three priorities being Conversion Purification and Retribution.

For examples, the Holy Warriors of Mecca are driven strongly by Retribution. Attacks on their territories are prone to incurring valiant resistance. They are also set strongly on Purity making them resistant to conversion. This said, they struggle to maintain any kind of real force making it hard to institutionalize in new countries and they struggle to actually convert others.

And, the forces of Pope Innocent XIV believe strongly in Conversion, although Purification and Retribution aren’t as important, they still believe that they are the one true and correct faith leading to necessary bloodshed.

The Dawkins Imperative focus mainly on Conversion and Purification, those who can be turned should be and those who resist must be exterminated. It is not about killing for revenge but about saving the world.

The Evangelicals of America believe in Purification at the heart. They are interested in only converting other Christians and believe the world should be purified of all others. It may sound like Retribution, but that wouldn’t be very Christian now.

Cities in the game will be pre-disposed to different religions depending on their true (or exaggerated) status. For Example, Rome would be strongly Catholic and Mecca strongly Muslim. However cities like London would be ‘Mixed’ making them equally receptive to all faiths – easier modes would cause more cities to be ‘Mixed.

The Ultimate Goal of the Game varies slightly from Faction to Faction. Ultimately all but the Atheists seek to be the sole Religion, where Atheism seeks to free the world from ‘belief’. However, the methods by which this can be done are very different between factions. Innocent’s armies use vast numbers and global coverage, the Evangelicals rely on wealth and influence, Mecca relies on cells of Holy Warriors to spread the Faith and Atheists rely on logic and the great weapon of Knowledge.

Say we have London, a very big city that is 100% Mixed Religion. They are receptive to conversion and purification but not retribution, to capture it;
- The Atheists would use logical propaganda to convince the people.
- Mecca would corrupt the youth leading to a slow but sure change (Very slow, but ultimately good long term results.)
- Catholics would use their already large base (all cities not fully converted will have a minimum of 5% Catholics, when Mixed that % is a minimum of 35%) to cease control of the city. A Quick strategy, but unstable – takes a lot of time to fully convert.
- Evangelicals use force of will and belief to spread their faith, by taking control of the local government they can convert the nation and buy-off their loyalty. Risky but wealth of city ultimately says how effective it is. (Poor cities will be subject to easier control.)

Of course there could be many more faiths, lest we forget the Jews and the … Whatever the Japanese are. Might just save them for the expansion :p

Let me know what you think, just a little idea, I particularly like the City Control thing. Its one of the things I loved about Rise of Nations.

Other Thoughts

Just a title and a little synopsis.

Starfleet Engineer – A Complicated simulator where you are an Engineer on a starship required to fix a multitude of problems from power relay failures to stabilizing the warp core. Trek Heads, this would be for you.

Boredform – A Side-on Puzzle/platform game. Pencil and Paper graphics. The environment is a sheet of paper on which complicated and dangerous puzzles are drawn where your poor character is tortured by his creator – the bored student. Level designs vary depending on the lesson in which the student resides.

Inside Information – Another side scrolling platform game, think Splinter cell but with the Stealth bits left in. Gadgets are key, and complex building designs lead to the use of vents and ingenious thinking to accomplish your mission.

Silly Muslims: Jihad Gone Wrong – Think Lemmings, but with terrorists instead of well … lemmings. Use digging, climbing, umbrellas and hijacked passenger jets to reach your target.

Warcraft Hentai Dating Game – Thrall and Jaina sitting in a tree, K – I – S – S – I – N – G … “Thrall, what the hell is that?” *Sobs*

Star Gate SG-1: P3X924 – Think Codename: Gordon meets Star Gate. Potentially lots of fun, especially since no-one else wants to make a game about it.

If you have an idea, I’d love to hear it. Feel free to email me or leave a comment, I WILL get back to you.

Enjoy yourselves,
The One True James.

FUCK YOU BLIZZARD!

November 19, 2006

A Short, True Story.

“Hey, Eldan, help us kill a world dragon!”

“Sure!”

*Waits by Zep*

*Disconnected from server*

“FUCK YOU BLIZZARD.”

*Connects*

“Sorry guys, got disconnected.”

*Disconnected from server*

“FUCK YOU BLIZZARD. FUCK YOU BLIZZARD.”

*connects*

*Disconnects*

*Connects*

*Disconnects*

*connects*

*Disconnects*

*Connects*

*Disconnects*

*connects*

*Disconnects*

*Connects*

*Disconnects*

*conne-* *Disconnects*

FUCK YOU BLIZZARD. FUCK YOU BLIZZARD. FUCK YOU BLIZZARD. FUCK YOU BLIZZARD. FUCK YOU BLIZZARD. FUCK YOU BLIZZARD. FUCK YOU BLIZZARD. FUCK YOU BLIZZARD. FUCK YOU BLIZZARD. FUCK YOU BLIZZARD. FUCK YOU BLIZZARD. FUCK YOU BLIZZARD. FUCK YOU BLIZZARD. FUCK YOU BLIZZARD. FUCK YOU BLIZZARD. FUCK YOU BLIZZARD. FUCK YOU BLIZZARD. FUCK YOU BLIZZARD. FUCK YOU BLIZZARD. FUCK YOU BLIZZARD. FUCK YOU BLIZZARD. FUCK YOU BLIZZARD. FUCK YOU BLIZZARD. FUCK YOU BLIZZARD. FUCK YOU BLIZZARD!

Could you please get somebody with a fucking brain to run the Turalyon server? Please?

(I had no problems what-so-ever at the same time, Mark needs to stop Downloading Porn whilst playing – James.)

(What about the generally slow shitty server which lags constantly and is always under extended maintenance to no effect? No other server I’ve played on seems to have these difficulties. Does that not present a problem? Anyway, I download all my porn at night. – Mark.)

WWE Letdown vs Poor 2007

November 16, 2006

We all have certain treasured series of games. Games which we go out and buy without even needing to read a review of or having to playing a demo of because we trust the companies behind the franchise to get it right. Some people have Pro Evolution Soccer, FIFA, Half Life, Warhammer or many others. Personally, I have the GTA, Hitman and WWE Smackdown series of games. I always get them on their first day of release and have always been happy with the experience.

That is, until I bought the latest Smackdown game. Yes, yes, I know what you will say. He should have gotten it on the 360 or just the plain old X-Box instead of the PS2. However, many more people will be playing it on the PS2 than on either of those two (according to BBC News 24 the PS2 still sells more consoles per month than the 360) and I have always gotten it on the PS2. Besides, this is about the quality of the game, not the console.

Anyway, after walking about a mile to Asda so I could get it as early as possible I came home and started playing. After a couple of days getting over the initial excitement of playing the newest in the series I started to read whenever a loading screen came up. So far, in about a week of playing, I have managed to get through a copy of both Total Film magazine and the Official UK Playstation 2 magazines.

Whenever I now play it I have a pile of all my old Total film magazines and pick a random one to read while I wait. When you can get through a full review of the Fantastic Four movie while a game is loading, then you have to worry. It also seems that the game tries to load something as often as it can, not just for as long as it can. Case in point, when you are about to play a match and want to make sure the entrance movies are turned off then you can but you have to go through a good 20 seconds of loading time to change it. You can check options like this while in the match but then you can’t do anything about it so if something is wrong then you have to go all the way back to the selection screen which takes another good few minutes.

Sigh.

You can edit what loading screens come up and unlock new ones but it is still no excuse. The decision to get rid of certain match types is unforgivable. Fulfill Your Fantasy matches have been dropped so there will be no more watching two Diva’s (for me ideally Lita and Torrie) spanking each other and fighting with pillows on a bed. The Slobber Knocker mode has also been axed. One of the best parts of Smackdown for me has always been getting the highest score (or 100 in the unlimited time version) in this mode. It really felt like an achievement.

These have been replaced with something could have only been designed by the lovechild of Satan and Sakurazaki (the designer of Ninja Gaiden). The Money in the Bank Ladder match. Claimed to be an all new match type the way you play is exactly (and I mean exactly) the same as a normal six man Ladder match. If you are a big Smackdown fan then you will learn to hate this match.

A typical match goes like this. First you would pick on an opponent and pummel them. Then another. Then you could bring in a ladder and set it up in the ring. The fifty or so times you try to get up the ladder one of several things will happen. Someone will get up there with you, forcing you to abandon your attempt at the money. Fair enough. Then, when you try again and are most of the way up the ladder, an opponent in the ring will perform a move which slams into the ring causing it to shake and your character to fall off the ladder. This gets annoying very, very quickly. Thirdly, and worst of all, with every character bloody and bruised in the ring you will find your character near the top of the ladder nearly within reach of the money when one of the other competitors comes along and sets up the other ladder causing you to be pushed away from reach of the prize.

I literally have a bruise on my knee thanks to these stupid habits. Oh, and when you do manage to get to the money you have to play a very dumb mini game by holding the analogue sticks in place for a certain amount of time. This drains your stamina bar (another mistake by THQ which you now have to recharge by pressing circle or presumably B on the X-Box versions) and takes much too long. For humans that is.

The computer manages to grab the prize with amazing speed, can even keep fighting for the money or title without the need for a ladder and can win even if another superstar is hanging from his legs whereas before that would have been impossible (and rightly so).

The roster has been arguably improved. There is only one version of Hulk Hogan this year (there were three, one the best character in the game, in SvR 2006) and characters such as Jerry”The KingLawler, Bam Bam Bigalow, all of Mick Foleys various characters, Shane McMahon (a personal favorite of mine), The Rock, Stond Cold, Mr. Perfect, The Boogeyman, Viscera and many more are all included. Where the hell is Christian, Jeff Hardy, Chris Jericho, Charlie Hass, Brock Lesnar (who should be a Legend) or Goldburg (ditto)? So they can have dead men (Eddie Guerrero and probably half the Legends) and wrestlers who aren’t even involved in the WWE anymore (Trish Stratus and Kurt Angle) but not these people?

Why the hell not?

The Locker room is an improvement over last years. You now have two levels and can include such items as a suit of armor, a Fish tank, bed, snooker table and can even edit three areas for banners on the wall so you can have flags of your most loved brand or Superstars (personally I have Shawn Michaels, Triple H and Kurt Angle). Chris Benoit fans will be disappointed that there is an absence of Benoit themed items which you can use. Somehow though it never truly feels like your Locker room is a unique environment and is not really interesting enough.

The resiliency of the wrestlers seems to have been reduced. For example, I played a normal Hell in a Cell match against Randy Orton as the Undertaker and pinned him in under a minute. The Undertaker seems to have been vastly improved in terms of power and speed but not much else seems to have been changed. The moves use 99% the same animations as they were last year and I can’t tell the difference between the graphics most of the time.

Changing the buttons around feels clunky at first but eventually you get used to it. Circle now restores stamina, the direction buttons are taunts, the right analogue stick performs grappel moves and X picks items up (used in conjunction with L1 it also allows you to throw your opponent. This game follows the Smackdown trend whereby every odd numbered game (in terms of Smackdown 1, 2, 3 etc not 2006, 2007) is excellent and every even numbered game is good to poor. Why this is, I don’t know but WWE Smackdown 5: Here Comes The Pain remains the best in the series while WWE Smackdown vs. Raw 2007 is the worst.

I hope next year, on an odd number and probably on the Playstation 3, that THQ produces something better than this years sorry excuse for an update.

I Say “Nut-twistingly Bad, a real step down.”
One word: Lacking
It’s: Very Boring, Very Quickly > a new low
It’s not: Good Enough > Fun Enough > Worthy of the Brand

Score: 31%

It Dawned on me

November 14, 2006

Warhammer 40k: Dawn of War

Set the scene, I’m sat on the couch with my laptop, The Price is Right is on the TV and I’m clutching Issue 140 of PC Gamer (October 2004) reading the Dawn of War review that awarded it 91%. This comes after I had a mild disagreement with some fellow Computer Science students about the games merits, I purchased Dawn of War on the budget line and decided to give it a go.

I’ll start with the first line of PC Gamer’s Review; “To date, nobody has made a great Warhammer 40,000 game.” Well, this is a somewhat debatable point in itself, games that precede Dawn of War include Final Liberation and Space Hulk, both fantastic games in their own right and both commonly omitted as being poor examples of license use. Then why did Dawn of War receive so much praise and why did it not get bundled into this category? Possibly because it’s a 91% from PC Gamer, possibly because it was published by THQ and got plenty of press, let’s consider this.

To be fair we ought to compare it to games of the same time, flicking to the back of PC Gamer issue 140 the recommended strategy games include; Rise of Nations, Medieval: Total War and Warcraft 3. Well, that rules out the “same time” thing, the youngest of the three is Rise of Nations, a full year older than Dawn of War. Is this the problem? From this table I can assume that between 2003-2004 there was a period where no brilliant RTS games came out, perhaps it became so bad the PC Gamer reviewer saw an Oasis and gambled everything on their high score? … Perhaps.

I think I should put across something I like about Dawn of War; the campaign is pretty enthralling stuff. Any fan of Warhammer 40k will appreciate the Space Marines nobility which is backed totally by the awesome job done with the voice over work. Marines sound cool, Chaos sound cool-evil, orks sound like stupid-evil and I am completely silent as I work through the campaign. However, the campaign is simply too easy, as is the game in its fundamentals. Ok, my justifications don’t count for Multiplayer, but it does create a very boring predictive fight.

You see, Dawn of War has 4 Teams, each time is made up of essentially identical unit configurations as a default, with a handful of specialized soldiers/vehicles. Wow. Literally each time is balanced almost to perfection, but rather than by genius game design they are balanced simply because each team is boring.

I’ll let you in on a secret – How to win any pitched battle vs. the AI:
1) Build a solid 2-Turret Thick line of defensive turrets.
2) Sit on your resources, Buy every relevant core unit upgrade.
3) Train 5 Squads of either core units or jump-jet troops if you can’t deep strike.
4) Train your leader units.
5) Zerg.
That’s it. That is Dawn of War in a Nut-shell, the AI is absolutely atrocious and the turtle maneuver with imbalanced defensive turrets is simply too much for their simplistic algorithms to cope with.

PC Gamer is quick to highlight how beautiful the game is, really? I hadn’t noticed. I will give it one thing, the doodads (items of scenery that usually have to in-game affect) and the off-map surroundings are absolutely superb. You really do feel like the world you’re fighting on has been ravaged, however this is also a problem in itself. The maps are far too isometric to work for that, I will say the world is totally flat give or take a few giant pot-holes. Yes, I know the map does include ramps and lines of sight, but I think I was right with the isometric comment. The maps feel like they were made 6 years ago with updated doodads. The Units are flawless in their representation so I can not really argue with that.

Let’s talk about Resource Management. Dawn of War is based on an engine which uses 4 key resources, 2 of which are gathered and 2 which are upgraded. Those who have played it are probably puzzled by now, but let me finish. Power and Requisition are the two gathered resources; the two trained resources are your Solider and Vehicle Unit caps. Dawn of War uses the tick based resource gathering, where you secure resource points and you gains resources for every point captured. A concept that I believe was originally fostered in Total Annihilation – one of many legendary games PC Gamer compares Dawn of War to, I’m sorry, but it is not even in the same league as such classics.

One of my big issues with the resource system is the fact it works at a fairly steady rate … you can win a Skirmish game against several Medium AIs with just one or two resource points. Using the Turtle Method, you needn’t ever loose a soldier (until your final zerg incursion) this is why it is a somewhat ridiculous system. Lets move onto the upgrade resources, lest I compare this measly 2 resource to the Rise of Nations resource system.

20 is the unit and vehicle training limit, the number itself is of little use, the following units would completely fill their training limit;

  • 10 Space Marine Squads
  • 5 Terminator Squads
  • 20 Builder Units
  • 10 Assault Marine Squads

Well, that is pretty poor for a 21st Century Strategy game; yes it is “squads” of up to 8(?) but its still nothing particularly special. Although I will commend the maintenance of a decent level of graphics with up to 80(?) infantry alone on screen per team. That said, the game crawls on my average Acer Laptop when I order 10 Squads of space marines into a contingent of Orks/Eldar/Chaos.

The odd thing about this game is, first person to get vehicles wins. Because Vehicles although quite expensive barely touch the sides of the unit cap. For the 20 Vehicle points you can get:

  • 10 Dreadnaughts
  • 10 Whirlwinds
  • 6 Predators (2 points left)
  • 4 Land raiders

10 Dreadnaughts marching into your base is no laughing matter, especially when they are designed to destroy infantry and buildings without effort.

I know I’ve been talking about space marines the most, but trust me, the sides are so very similar the core units are practically a match-for-match. Except for the super units, which are also game breakingly powerful.

Lets talk about the Bloodthirster. I’ve used it once in Skirmish vs 3 other AI enemies, I turtled. Slowly advanced taking point by point and then fortifying them until I completed all my research, then decided, I’ll give it a go. I sent a stealthed squad into the enemy base, summoned the Bloodthirster, he destroyed their base. He then flew most of the way to the next base and crushed them, before timing out through non-combat. Heh … Whoops.

This has deteriorated into a bit of a rant, blame me not, someone put on the Ricki Lake show and my mind is slowly melting. I’ll finish off with the PC Gamer summary and score and then finally my verdict and score.

PC Gamer said: “Frenetic, intelligent carnage”
It’s: Hugely Immersive > Carnage > A Wicked Multiplayer Game
It’s Not: just for 40K Fans > Over too soon > A big single player experience
One Word: Thunderous

Score 91%

I say: “Mediocre, fundamentally there”
It’s: Quite Attractive > Repetitive > Plain
It’s Not: Original > Clever > Anything we haven’t seen.
One Word: Adequate.

Score 49%

No More Worms Please

November 9, 2006

Worms. I have no idea how they came up with the concept, but two teams of eight worms blowing the shit out of each other with a variety of odd weapons over a series of colourful environments proved to be a great game. So when did it die?

I’m pretty sure the rot set in back in 1999 with the release of Worms Armageddon. You see, the original Worms was not very big or customisable. Seriously, go play it. You couldn’t do much, even with the expansion. But it was new and clever and funny, so it was a brilliant game at the time. Then Worms 2 came out. It ran on Windows, had prettier graphics, better audio, and most of all, it had online play and COULD BE CUSTOMISED. Every setting for every weapon could be changed, and then saved to a scheme. You could even change the game options to different schemes. Want a game that instantly starts with sudden death but doesn’t reduce health, instead only making the water rise? Only armed with Handguns? Sure, you can do that. And online, against n00bs*. But Worms Armageddon took all that out. Now all you could do was decide how many you got. Gee, fun. The options weren’t as customisable. There were only really a few new weapons. YAWN. With a stroke Team 17 killed what made Worms 2 such a good sequel. Not to mention Armageddon needs to be given an unofficial patch to work on XP, which is frankly dumb.

Then there was Worms World Party, which I’m sure was crap, I wouldn’t know.

And now we come to Worms 3D. Read that again. Worms 3D. Three years late and it doesn’t work. Half the weapons have to be taken out, the worms always end up dying by drowning and the landscape is barely destructible, and it’s even less customisable. And frankly, who cared any more?

No doubt Team 17 will soon release “Worms forts and cows under fire with funz 14″. I just wish they could remember what made Worms great in the first place. Not making it customisable? Then don’t bother. Please. I’d prefer you to make a brand new game, or even take another look at one of your older franchises. Alien Breed, anyone? Sounds like a good idea to me…

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Guild Bores

November 5, 2006

I decided that I would install and try and Guild Wars Factions trial that PC Gamer offered, its a decision I did not take lightly, worried it might steal me away from my beloved Warcraft.

Well … No worries there.

What the hell is with Downloads for every zone AS you get to them … Thats ridiculous … I know obviously you only do it once, but its poor practice, and a guranteed loser. I’m writing this as I wait for a megre 10mb Download to come down in the form of over 5,000 individual pieces. 10 Mbs will take about 15-20 Minutes. (**Edit – 45+ Minutes actually -.-)

I know what you’re thinking … no, its not my connection. W. T. F.

Now to stop bullying them on that count … I know you cant judge these games in the two hours i’ve been playing … but its the shoddy interface and control systems. I feel more like i’m suggesting what they do instead of actually controlling them, its all so dull. Unlike WoW where you feel in control and it runs in a much more dynamic way, killing a Kobold executes smoothly, but in Guild Wars just talking to an NPC fills you with dread as you try to click on him in a busy crowd, dodging your UI as it throws information at you.

The Standard UI is a mess, it took some serious moving around just to get it so that every single window didn’t overlap, and import information didn’t disappear behind the redundant stuff. Although the positioning system is good, allowing you total freedom over your module positioning. Thank God, thirty seconds more with the standard layout and i’d have thrown my laptop accross the room.

PvP and Combat. If I wanted to play a decent character without having to wait, i’d have to usee a PvP Char that is given reasonable equiptment and you can jump straight into PvP with AI no-less … so really its just PvE with a group on your side. 5v5 … we charge out … I try to click on the healer, I try again. And again. And Again. And Again. And Again. And Again. And Again. And Again. And Again. AndAgain. And Again. And Again. And Again. And Again. And Again. Ah, finally, I cast interrupting shot and allow the auto attack to tick over. Fabulous.

Well, I toyed with a few other chars, but other than that … its crappy, uninpsired and sloppy. Not nearly as polished as WoW nor anywhere near as attractive, reguardless of what people say.

2.5/10 so far. Obviously its not a fair score, i’d have to play a character from scratch -> Finished to give a proper score. But its not a contender for WoW’s 9.5/10. Not even close.