I see what you’re thinking, A new Lego game perhaps or maybe a secret that I’ve just found in a Tomb raider game or Maybe a new Kids Tomb Raider?
Well no. Sadly no Lego tomb raider is planned. Instead it’s what I refer the new Tomb Raider Anniversary edition as, because like Duplo – it’s bigger and easier to see what your doing than normal Lego. (Ye oldie Tomb Raider) Also like Duplo it’s far easier to do stuff with. Now don’t get me wrong I’m actually enjoying the Anniversary edition, Crystal Dynamics have done a fine job of recreating the first game.
Take the environments, they’re different but the same if you know what I mean. It’s like going to a theme park then returning after a few years it’s the same layout more or less. But there are new rides and stalls. That path to your old favourite ride has now been moved. Well that’s what playing the new Tomb Raider is like, and I love it. Everything looks better, prettier and smother but that’s to be expected. The way out is a tad different but you still know your way around.
And the puzzles they’re bigger too. Anybody who’s played the original will remember the Fire puzzle in the Midas Section. Your in a room with a pool of water at the other end is a ledge, on said ledge is a Lead bar you need to turn into gold. Now the only way across is a few raised blocks easy. That is until you start to cross and find out they are timed to release fire. Getting across involves carefully timed jumps and grabs.
Now for the anniversary edition it’s essentially the same, but this time you also need to get to two switches, which are in alcoves at the side of the room. So to get to the first switch you need to jump into the water and pull a lever. This raiser a circular ledge with hand holds onto the second platform. so I start to hop my way over there, Here’s where the anniversary edition lets me down, I’ve timed my jump wrong and landed in the fire to my surprise Lara just takes some health damage that’s all, no screaming in pain as she is set on fire like the first generation of games just a loss of health i dont feel as if i’ve been punished for my mistake but rather just a slight tap on the wrist. As for the puzzle it’s becomes easy now infact most of the puzzles are easy but that’s probably because there so similar to the original so I’ve done them all before
There are a few of these niggling disappointments not enough to put you off but there are enough to wish you could do something about them. Take the grappling hook, you can use it to wall run but even with all the help functions turned off the game will still show a big Square button picture where the grapple will latch onto a metal object. This only happens where you can wall run.
Another thing, like PC gamer said the game has really lousy collision detections. I thought seeing as they’re using a Keyboard and not a control Pad it might just be them, but no the PS2 suffers from it as well. Spikes will graze you and cause a lot of damage animals can miss you entirely and you’ll still get knocked down. And this may just be me but you get a bullet time when you enrage an animal normally done by just shooting it. When enraged it’ll charge you and you get put into bullet time with a chance to dodge but with me this only seems to happen when I’m in mid air >_> but worse this game still has those terrible on rails button mash sections. Press X to jump now press R1 to shoot the raptors. Interactive cut scenes like this tend to spoil great moments in the game luckily there are few and far between.
But look past these flaws and you are left with a great enjoyable game when you not fighting it’s tomb raider as I remember here back in the day only nimbler and easier I’d recommend this to anyone who wants to get into tomb raider forget the legends go straight for this. Then when you feeling up to a proper challenge buy your self one of the first 3 games.